Tuesday, February 1, 2011

Book Reading #10 - Opening Skinner's Box

Chapter 2: Obscura

Summary
In this chapter, Slater describes a psychology professor by the name of Stanley Milgram and his studies in obedience to authority. His belief is that humans can abandon their morals when in a persuasive situation. He wondered what kind of role authority played on the SS (part of the Nazi Party) officers. When a professor at Yale, he conducted an experiment where volunteers had to apply different amount of voltages to another "volunteer" whenever they answered a question wrong. What the volunteers did not know was that the "shocking" machine was fake, and the learner was a hired actor pretending to suffer electric shocks. Also in the experiment there was another actor dressed up with a white coat to pretend to be a figure with authority. According to Milgram's results, 65% of the people involved in the experiments would apply the maximum voltage possible due to the effect of obedience to authority. The chapter later describes that Milgram gives his professor Solomon Asch credit for making Milgram what he now is. Asch had done some research regarding group pressure.
Discussion
I have found this book to be one of the most interesting ones from the bunch since I have never taken a pscychology class, and to be honest these people are interesting. What I liked about this chapter is that once again Slater writes the chapter so descriptive that you actually feel that the book is relating one of your personal experiences. Even though I do not think I would volunteer for an experiment like this, I found it incredible to believe that more than 63% of the volunteers actually applied the maximum voltage. I was thinking all along this chapter that I would definitely be part of the other 37% to quit the experiment to get to the final voltage, but under this amount of pressure you just never know!

Book Reading #9 - Coming of Age in Samoa

Chapter 3: The Education of a Samoan Child 

Summary
Mead describes the type of education that children receive from newborn to adulthood. When they are born, their mothers take care of the baby. After six months of being born, the mother no longer takes care of them and an older sibling -mainly girls- will be held with this responsibility. After one of the children starts to mature, they typically pass the responsibility of taking care of the baby to a younger sibling and start learning what adults do. Girls at this stage will learn about shores in the house, and boys about fishing, or other outdoor activities.


Discussion
I am finding this book to be extremely interesting because I can relate to some of the family traditions of the Samoans. This is not a direct family tradition, but something common to Mexico where I was raised. Although not exactly the same principle, but similar extremely similar is what rural families tend to do. The young girls start helping out with taking care of babies, learning to cook, and activities as such. The young boys start learning about what their dad does every day, and they try to perfection this skills throughout their lifes.

Book Reading #8 - Design of Everyday Things

Chapter 3: Knowledge in the Head and in the World


Summary
Some technological designs require some type of memorization by the user. A classical example is when you start a typewriting class where after some time, you are required to type either without looking or with the keys marked off. There are many everyday activities that we perform, but when asked to explain to some else you often cannot explain well. This happens because you just do them, you know how to do the activity but do not remember precisely enough to describe it to some else with details.
Discussion
I thought of one of my work colleagues when I read this chapter, because he suffers from sleeping disorders and has to take medication every day. In order for him to perform his daily activities he has been forced by our boss to leave notes to remember things.

Paper Reading # 5 - Exploring the Design Space in Technology - Augmented Dance

Reference
Celine Latulipe, David Wilson, Sybil Huskey, Melissa Word, Arthur Carroll, Erin Carroll, Berto Gonzalez, Vikash Singh, Mike Wirth, Danielle Lottridge
CHI 2010  April 10-15, 2010, Atlanta, GA

Summary
This paper describes a project called Dance.Draw that focuses on research to integrate dance performances with technology. The main goal of the project is to enhance the audience interactions with the dance and its visualizations. The paper claims that this type of technology integration is not new, and several other computer scientists have studied this interaction.The Dance.Draw project  began as a performance in January 2008 where the performers dance with gyroscopic mice held in their hands. After the showing, they quickly learned that this technique did not allow the performers to do any type of movement with hand support. Later that year, the next performance experimented with only a subset of the performers holding the mice and including noticeable choreographic movements when the performers passed the mice to each other. This second performance returned great feedback about the audience interaction with the visualizations. The most recent performance was staged at CHI 2010 where the performers used wireless sensors for visualizations.


Discussion
This is the second article that I have read that involves research by Celine Latulipe. It is very interesting to see how she deals where she is trying to integrate technology with some type of art. To be more specific, in the two papers she deals with digital images and dance performance. I like the fact that she emphasizes that even though technology is involved, it cannot be the center piece of the art exhibition. Also, I liked this paper because it shows you that there has been a progress made in this dance-technology interaction. This leads me to believe that there could actually be a real future for these kind of performances.