Monday, April 25, 2011

Book Reading # 17

Chapter 6, 7, 9, 10, 46, 47

Summary
Chapter six talks about creative programming and programming by example. The author talks about a research paper that focuses on creativity and graphical programming. Chapter seven talks about the documentation for the Xerox Star project and how users should be able to use this without any knowledge. The next chapter talks about ubiquitous computing. Chapter ten talked about location based services and a project where people in a building were given badges with sensors that facilitated the phone operator to locate them and re route phone calls to the closest phone station. The next chapters talk about the mental model to make a system intuitive for use.
Discussion
I liked reading chapter six because graphical programming can be related to HCI in many aspects. Chapter seven is very interesting because I consider my self a very consistent person and therefore that is how I like to document things. If a user without knowledge on a specific project can read some documentation and understand it, it is very well organized documentation. Chapter ten was the chapter that I enjoyed reading the most. It would be interested to apply the same experiment in a hospital perhaps with more people in it.

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